More Rapture, Big Sister, expanded gameplay and a thoughtful and engaging story just like the first game. BioShock 2 had all this and more. Like most sequels to massively popular games, there was a crazy amount of expectation for this title and i'm sure the team at 2K Marin felt the pressure. Thankfully, they handled it like champs and delivered a fantastic game. While there were a ton a great things about it, one of my favorites was the ability to go outside, into the ocean. Not only was it fun to explore, it also added a whole new playing field for screenshots. Unfortunately, the players only command (a command that usually freezes everything but the player) didn't stop the npcs from moving, making it challenging to grab good shots of the Big Sister in action. One way around this, was to find the invisible triggers that would start her animations/AI, and then position the camera right before them and zoom in with a really low FOV.