Portal 2 (Valve)

There's something so aesthetically pleasing about Portal 2. From beginning to end, it stays fresh, clever and exciting in pretty much every way. I used a ton of console commands in this one, so i could do things like spawn multiple cubes and turrets in all the wrong places, overlay a portal on top of another portal and create a small army of Wheatleys. Which all sound like things that probably happen on a daily basis at Aperture Labs.