BioShock Infinite (Irrational Games)

I don't think i've ever looked forward to a game as much as i did with Infinite. Leading up to its release, i studied every screenshot and trailer, soaking in every bit of detail. Beautiful, epic and emotional, it was worth the long wait. Irrational really outdid themselves with this one. Columbia (like Rapture) is filled with wonderful things to take screenshots of and having Elizabeth with you opens up even more fun possibilities. One of those, which you might have noticed from a few shots, was the challenge to see if i could take Elizabeth from Monument Tower (where you first meet her) all the way back to the Garden of New Eden (the opening area of Columbia). It took quite a while of figuring out the right paths to take (she will glitch or disappear if you go the wrong way), but ultimately it was possible! Just goes to show the robust programing going on under the hood, since as far as i can tell, this was something the game was never designed for.